using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("TB_LichKingRaid")]
	public class TB_LichKingRaid : MissionEntity
	{
		public Notification StartPopup => method_3<Notification>("StartPopup");

		public Vector3 popUpPos => method_2<Vector3>("popUpPos");

		public Card m_LichKingCard => method_3<Card>("m_LichKingCard");

		public Actor m_LichKingActor => method_3<Actor>("m_LichKingActor");

		public Player friendlySidePlayer => method_3<Player>("friendlySidePlayer");

		public bool once => method_2<bool>("once");

		public Dictionary<int, string[]> m_popUpInfo => method_3<Class253<int, string[]>>("m_popUpInfo")?.method_25();

		public TB_LichKingRaid(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TB_LichKingRaid(IntPtr address)
			: this(address, "TB_LichKingRaid")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public new void PreloadAssets()
		{
			method_8("PreloadAssets");
		}

		public new void StartGameplaySoundtracks()
		{
			method_8("StartGameplaySoundtracks");
		}

		public Card GetLichKing()
		{
			return method_14<Card>("GetLichKing", Array.Empty<object>());
		}

		public void SetPopupPosition()
		{
			method_8("SetPopupPosition");
		}

		public new bool ShouldPlayHeroBlowUpSpells(TAG_PLAYSTATE playState)
		{
			return method_11<bool>("ShouldPlayHeroBlowUpSpells", new object[1] { playState });
		}
	}
}
